Added inventory display and item display.

This commit is contained in:
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2026-05-05 20:44:06 +02:00
parent abeb8c0902
commit ffe1077abc
14 changed files with 184 additions and 11 deletions
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using Godot;
using System;
public partial class ItemDisplay : PanelContainer
{
[Export] public TextureRect texture;
[Export] public RichTextLabel text;
[Export] public RichTextLabel amount;
public Item item;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}