=
|
bd9de785b4
|
Removed custom rotation and fixed placeholder naming (Import from blender had _ in the name
|
2026-04-26 13:00:22 +02:00 |
|
=
|
c80367dccd
|
Refactored code to be better separated (Rendering, Logic)
|
2026-04-26 11:33:54 +02:00 |
|
=
|
798fe23bb6
|
Added OmniLight to LightDecorations to better facilitate the "underground" feeling
|
2026-04-26 10:50:10 +02:00 |
|
=
|
4b3c4c1ae2
|
Added decoration assets and placement. Currently all placeholders are replaced, need to implement a chance based system.
|
2026-04-25 22:26:00 +02:00 |
|
=
|
f7f5a637d5
|
Added robot asset and worked on placeholders. Placeholders are now able to be added to the game and later replaced by objects (Tested with Robot for now)
|
2026-04-24 18:02:21 +02:00 |
|
=
|
53361ba637
|
Changed camera to be fixed scroll (No user scroll possible) and changed the angle of the camera. Also added a "sprint" to the camera to increase speed of movement
|
2026-04-24 17:35:31 +02:00 |
|
=
|
08e3ce5899
|
Small update to some project settings
|
2026-04-24 17:00:47 +02:00 |
|
=
|
68f973a695
|
Added steam to the project but deactivated for now
|
2026-04-19 13:04:14 +02:00 |
|
=
|
e6522f2db9
|
Added WFC and respective parts (Tile, World, Layer, WFC, ResourceLoader)
|
2026-04-19 13:03:56 +02:00 |
|
=
|
3e823cecbd
|
Added already created assets to project structure.
|
2026-04-19 11:11:02 +02:00 |
|
=
|
a85eccf198
|
Imported default Godot setup and updated projectsettings.
|
2026-04-19 11:10:05 +02:00 |
|
Nicola
|
c5e7578945
|
Initial commit
|
2026-04-19 11:00:58 +02:00 |
|