Nicola
1eef71f454
Losing the game now makes the EndGame UI always visible.
2026-05-13 09:07:16 +02:00
Nicola
859db25d4f
Fixed UX bug where WASD moves the cam during inputs
2026-05-11 21:27:49 +02:00
Nicola
05d7df753f
Added movement to DSL nodes to allow repositioning.
2026-05-11 21:18:25 +02:00
Nicola
9a35a11df4
Added robot follow button
2026-05-11 19:37:28 +02:00
Nicola
8170b700b2
Added final features for this release. Now only polishing (if needed) remains.
...
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola
fc21c7c8d3
Added random seed and ability to enter a seed. Also added a simple/small tutorial screen and unified the UI with UIStyle.cs
2026-05-09 22:09:15 +02:00
Nicola
7e70471227
Added testing and save/load mechanic to the game. Game is now entering final phase.
2026-05-09 21:25:36 +02:00
Nicola
78d1014067
Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative)
2026-05-09 15:23:10 +02:00
Nicola
5eab205a9c
Added unlock mechanic with testing if player has all items in inventory.
2026-05-09 15:06:46 +02:00
Nicola
213d0aed97
Added gate unlock generation and simple Game Won print
2026-05-09 14:57:06 +02:00
Nicola
9fa1909dcb
Added resource weights and layer unlock UI to the game.
2026-05-09 13:53:00 +02:00
Nicola
9f32152fb8
Added survival mechanic that consumes inventory items if needed.
2026-05-09 12:22:04 +02:00
Nicola
6708aa277f
Cleaned up project with better structure.
2026-05-09 11:29:48 +02:00