Nicola
300c8f5a42
Big project cleanup with overhaul of file responsibilities (KISS) and code (DRY, YAGNI)
2026-05-14 11:17:02 +02:00
Nicola
33a618b0b9
(WIP) Switch from previous DSL System (UI order based) to a new DSL System (node connection based) still in Progress.
2026-05-13 22:21:16 +02:00
Nicola
07cdd0a46f
Changed WFC acceptance to 100% connectivity and added test case to test the layer generation.
2026-05-11 21:23:51 +02:00
Nicola
4da757c1b6
Renamed robot to not be confused with narrator, Added more tutorial bubbles,
2026-05-10 20:30:40 +02:00
Nicola
8170b700b2
Added final features for this release. Now only polishing (if needed) remains.
...
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola
09df4334b9
Implemented research cost, tweaked some values.
2026-05-09 22:30:18 +02:00
Nicola
7e70471227
Added testing and save/load mechanic to the game. Game is now entering final phase.
2026-05-09 21:25:36 +02:00
Nicola
78d1014067
Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative)
2026-05-09 15:23:10 +02:00
Nicola
5eab205a9c
Added unlock mechanic with testing if player has all items in inventory.
2026-05-09 15:06:46 +02:00
Nicola
213d0aed97
Added gate unlock generation and simple Game Won print
2026-05-09 14:57:06 +02:00
Nicola
9fa1909dcb
Added resource weights and layer unlock UI to the game.
2026-05-09 13:53:00 +02:00
Nicola
677d8595db
Changed craft times for all items,buildings, researches and added research that can change game stats/effects.
2026-05-09 13:27:01 +02:00
Nicola
9f32152fb8
Added survival mechanic that consumes inventory items if needed.
2026-05-09 12:22:04 +02:00
Nicola
6708aa277f
Cleaned up project with better structure.
2026-05-09 11:29:48 +02:00