Commit Graph

12 Commits

Author SHA1 Message Date
= 92a86c13b7 Added basic light controls to the game and added more content spawnpoints. Adjusted values a bit. 2026-04-27 19:35:21 +02:00
= 6a7f4690f2 Fixed light and object placement. 2026-04-27 17:46:56 +02:00
= 3060d3d6f7 Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation) 2026-04-27 15:17:08 +02:00
= 677725791a Removed unnecessary prints and added simple alarm sign sprite for later usage 2026-04-26 17:17:23 +02:00
= d2c788c826 Added main menu and basic functionality 2026-04-26 16:55:35 +02:00
= 21199f8026 Adding robots to the game and the ability to click on them 2026-04-26 13:44:15 +02:00
= bd9de785b4 Removed custom rotation and fixed placeholder naming (Import from blender had _ in the name 2026-04-26 13:00:22 +02:00
= c80367dccd Refactored code to be better separated (Rendering, Logic) 2026-04-26 11:33:54 +02:00
= 798fe23bb6 Added OmniLight to LightDecorations to better facilitate the "underground" feeling 2026-04-26 10:50:10 +02:00
= 4b3c4c1ae2 Added decoration assets and placement. Currently all placeholders are replaced, need to implement a chance based system. 2026-04-25 22:26:00 +02:00
= f7f5a637d5 Added robot asset and worked on placeholders. Placeholders are now able to be added to the game and later replaced by objects (Tested with Robot for now) 2026-04-24 18:02:21 +02:00
= e6522f2db9 Added WFC and respective parts (Tile, World, Layer, WFC, ResourceLoader) 2026-04-19 13:03:56 +02:00