Commit Graph

11 Commits

Author SHA1 Message Date
Nicola 672628ee13 Added node highlight, fixed temporary load to include start node as well, fixed For-Condition 2026-05-14 21:37:26 +02:00
Nicola eee59b6385 Finished robot display, fixed test run for For-Node 2026-05-14 21:01:56 +02:00
Nicola a2acfcefd6 Added new release, updated nodes to contain tooltip text. 2026-05-14 13:02:25 +02:00
Nicola 300c8f5a42 Big project cleanup with overhaul of file responsibilities (KISS) and code (DRY, YAGNI) 2026-05-14 11:17:02 +02:00
Nicola bd6cdeb97b Finished new node approach 2026-05-14 09:58:35 +02:00
Nicola 33a618b0b9 (WIP) Switch from previous DSL System (UI order based) to a new DSL System (node connection based) still in Progress. 2026-05-13 22:21:16 +02:00
Nicola 07cdd0a46f Changed WFC acceptance to 100% connectivity and added test case to test the layer generation. 2026-05-11 21:23:51 +02:00
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola 112728b5a9 Added a small grace period to survival mechanic to allow easier start of the game. 2026-05-09 22:55:05 +02:00
Nicola 09df4334b9 Implemented research cost, tweaked some values. 2026-05-09 22:30:18 +02:00
Nicola 7e70471227 Added testing and save/load mechanic to the game. Game is now entering final phase. 2026-05-09 21:25:36 +02:00