15 Commits

Author SHA1 Message Date
Nicola 672628ee13 Added node highlight, fixed temporary load to include start node as well, fixed For-Condition 2026-05-14 21:37:26 +02:00
Nicola 33a618b0b9 (WIP) Switch from previous DSL System (UI order based) to a new DSL System (node connection based) still in Progress. 2026-05-13 22:21:16 +02:00
Nicola 5893f9f7b9 (WIP) switched from previous DSL System (UI order based) to a new DSL System (node connection based) 2026-05-13 13:18:47 +02:00
Nicola 4dc8ffe55a Added autoselect to all userinputs (numbers) for better UX 2026-05-11 21:52:10 +02:00
Nicola 05d7df753f Added movement to DSL nodes to allow repositioning. 2026-05-11 21:18:25 +02:00
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola e7de2433de Improves visuals of each node. 2026-05-09 20:29:10 +02:00
Nicola a472adf74b Added new nodes to DSL for a wider variety of commands and scripts. 2026-05-09 20:12:53 +02:00
Nicola 6708aa277f Cleaned up project with better structure. 2026-05-09 11:29:48 +02:00
Nicola 18b76f3cbc Added ability to delete nodes from editor, added complete node load and save for the DSL 2026-05-06 09:29:28 +02:00
= 5882f3865d Added resource harvesting to DSL. 2026-05-05 19:45:50 +02:00
= f3c551e792 Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well) 2026-05-02 21:53:31 +02:00
= a0109891e1 Reworked DSL for better architecture, implemented wall-phasing movement. 2026-04-29 15:13:38 +02:00
= 2f922b5e04 Reworked node display and worked on DSL interpretation 2026-04-29 12:12:58 +02:00
= b926be307e Added basic components for DSL. Working on functionality next. 2026-04-28 13:52:57 +02:00