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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5e4e325ec7 | |||
| 83d9620e39 |
+14
-6
@@ -185,8 +185,8 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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theme_override_constants/separation = 10
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[node name="Popup" type="PanelContainer" parent="CanvasLayer/Control" unique_id=311359170]
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layout_mode = 1
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[node name="Popup" type="Control" parent="CanvasLayer" unique_id=1989677138]
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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@@ -199,22 +199,30 @@ offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="RobotNaming" type="VBoxContainer" parent="CanvasLayer/Control/Popup" unique_id=39200128]
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[node name="RobotNaming" type="PanelContainer" parent="CanvasLayer/Popup" unique_id=311359170]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Popup/RobotNaming" unique_id=39200128]
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layout_mode = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="CanvasLayer/Control/Popup/RobotNaming" unique_id=1964282829]
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[node name="RichTextLabel" type="RichTextLabel" parent="CanvasLayer/Popup/RobotNaming/VBoxContainer" unique_id=1964282829]
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layout_mode = 2
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text = "Name your robot:"
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fit_content = true
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autowrap_mode = 0
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[node name="LineEdit" type="LineEdit" parent="CanvasLayer/Control/Popup/RobotNaming" unique_id=1713423672]
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[node name="LineEdit" type="LineEdit" parent="CanvasLayer/Popup/RobotNaming/VBoxContainer" unique_id=1713423672]
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layout_mode = 2
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placeholder_text = "Name..."
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max_length = 24
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[node name="Button" type="Button" parent="CanvasLayer/Control/Popup/RobotNaming" unique_id=279251707]
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[node name="Button" type="Button" parent="CanvasLayer/Popup/RobotNaming/VBoxContainer" unique_id=279251707]
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layout_mode = 2
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text = "Submit"
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@@ -23,11 +23,11 @@ public partial class UIHandler : Control
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public void ShowNamingPopup(Robot robot)
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{
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VBoxContainer namingContainer = GetNode<VBoxContainer>("./Popup/RobotNaming");
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PanelContainer namingContainer = GetNode<PanelContainer>("../Popup/RobotNaming");
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namingContainer.Visible = true;
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GameData.canMove = false;
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LineEdit name = namingContainer.GetNode<LineEdit>("./LineEdit");
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Button button = namingContainer.GetNode<Button>("./Button");
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LineEdit name = namingContainer.GetNode<LineEdit>("./VBoxContainer/LineEdit");
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Button button = namingContainer.GetNode<Button>("./VBoxContainer/Button");
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Action handler = null;
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handler = () =>
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@@ -165,6 +165,24 @@ public partial class Layer : Node3D
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return true;
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}
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private void GenerateNecessaryTiles()
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{
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int posX, posY;
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while (true)
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{
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posX = rand.Next(layerSize);
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posY = rand.Next(layerSize);
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if (tiles[posX, posY].collapsedMesh != null) continue;
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if (tiles[posX, posY].tileMeshes.ContainsKey("gate"))
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{
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tiles[posX, posY].Collapse("gate");
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NewPropagate(new Vector2I(posX, posY));
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break;
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}
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}
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}
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public bool GenerateLayer()
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{
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bool result = true;
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@@ -174,6 +192,7 @@ public partial class Layer : Node3D
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return false;
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}
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GenerateNecessaryTiles();
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Vector2I position = GetSmallestPossibilities();
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while (true)
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{
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@@ -9,11 +9,13 @@ public class WFC
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public static Random rand = new Random();
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public enum Direction
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{
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Up,
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Down,
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Backward,
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Forward,
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Left,
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Right,
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None
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None,
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Up,
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Down
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}
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public static readonly Vector2I[] offsets =
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@@ -26,34 +28,34 @@ public class WFC
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public static readonly Direction[] dirs =
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{
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Direction.Up,
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Direction.Down,
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Direction.Backward,
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Direction.Forward,
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Direction.Left,
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Direction.Right
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};
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public static Dictionary<string, HashSet<Direction>> tileConnections = new Dictionary<string, HashSet<Direction>>
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{
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["t_right"] = new() { Direction.Up, Direction.Down, Direction.Right },
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["t_left"] = new() { Direction.Up, Direction.Down, Direction.Left },
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["t_up"] = new() { Direction.Left, Direction.Right, Direction.Up },
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["t_down"] = new() { Direction.Left, Direction.Right, Direction.Down },
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["t_right"] = new() { Direction.Backward, Direction.Forward, Direction.Right , Direction.Up},
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["t_left"] = new() { Direction.Backward, Direction.Forward, Direction.Left, Direction.Up },
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["t_up"] = new() { Direction.Left, Direction.Right, Direction.Backward, Direction.Up },
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["t_down"] = new() { Direction.Left, Direction.Right, Direction.Forward, Direction.Up },
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["end_up"] = new() { Direction.Up },
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["end_down"] = new() { Direction.Down },
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["end_left"] = new() { Direction.Left },
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["end_right"] = new() { Direction.Right },
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["end_up"] = new() { Direction.Backward, Direction.Up },
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["end_down"] = new() { Direction.Forward, Direction.Up },
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["end_left"] = new() { Direction.Left, Direction.Up },
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["end_right"] = new() { Direction.Right, Direction.Up },
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["straight_left_right"] = new() { Direction.Left, Direction.Right },
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["straight_up_down"] = new() { Direction.Up, Direction.Down },
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["straight_left_right"] = new() { Direction.Left, Direction.Right, Direction.Up },
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["straight_up_down"] = new() { Direction.Backward, Direction.Forward, Direction.Up },
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["corner_up_left"] = new() { Direction.Up, Direction.Left },
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["corner_up_right"] = new() { Direction.Up, Direction.Right },
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["corner_down_left"] = new() { Direction.Down, Direction.Left },
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["corner_down_right"] = new() { Direction.Down, Direction.Right },
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["corner_up_left"] = new() { Direction.Backward, Direction.Left, Direction.Up },
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["corner_up_right"] = new() { Direction.Backward, Direction.Right, Direction.Up },
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["corner_down_left"] = new() { Direction.Forward, Direction.Left, Direction.Up },
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["corner_down_right"] = new() { Direction.Forward, Direction.Right, Direction.Up },
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["junction"] = new() { Direction.Up, Direction.Down, Direction.Left, Direction.Right },
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["gate"] = new() { Direction.Up, Direction.Down, Direction.Left, Direction.Right }
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["junction"] = new() { Direction.Backward, Direction.Forward, Direction.Left, Direction.Right, Direction.Up},
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["gate"] = new() { Direction.Backward, Direction.Forward, Direction.Left, Direction.Right, Direction.Up, Direction.Down}
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};
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public static Dictionary<string, float> weights = new()
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@@ -77,17 +79,19 @@ public class WFC
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["end_left"] = 0.2f,
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["end_right"] = 0.3f,
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["gate"] = 0.1f
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["gate"] = 0.0f
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};
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public static Direction Opposite(Direction dir)
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{
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return dir switch
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{
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Direction.Up => Direction.Down,
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Direction.Down => Direction.Up,
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Direction.Backward => Direction.Forward,
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Direction.Forward => Direction.Backward,
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Direction.Left => Direction.Right,
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Direction.Right => Direction.Left,
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Direction.Up => Direction.Down,
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Direction.Down => Direction.Up,
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_ => dir
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};
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}
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@@ -88,6 +88,7 @@ public partial class World : Node3D
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if (Input.IsActionJustPressed("spawn_robot") && robots.Count < maxRobotCount)
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{
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Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
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robot.Name = $"Robot #{robots.Count + 1}";
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robot.Position = map[0].tiles[rand.Next(layerSize), rand.Next(layerSize)].Position;
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AddChild(robot);
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robots.Add(robot);
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