using Godot; using System; public partial class MainMenu : Control { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void OnPlayPressed() { GetTree().ChangeSceneToFile("res://Scenes/Game.tscn"); } public void OnQuitPressed() { GetTree().Quit(); } }