using System.Text.Json.Serialization; public class ResearchEffect { [JsonPropertyName("stat")] public string Stat { get; set; } [JsonPropertyName("value")] public float Value { get; set; } public string GetDisplayText() { return Stat switch { "robot_speed_bonus" => $"Robot speed +{Value * 100f:0}%", "robot_energy_use_reduction" => $"Robot energy use -{Value * 100f:0}%", "robot_heat_gain_reduction" => $"Robot heat gain -{Value * 100f:0}%", "robot_cooling_bonus" => $"Robot cooling +{Value * 100f:0}%", "robot_maintenance_loss_reduction" => $"Robot maintenance loss -{Value * 100f:0}%", "robot_minimum_efficiency_bonus" => $"Damaged robot efficiency +{Value * 100f:0}%", "robot_count_increase" => $"Allows more robots +{Value}", _ => Stat }; } }