using Godot; public class UntilNode : ProgramNode { public UntilNode() { DisplayText = "Until"; } public override NodeResult Execute(Robot robot, double delta) { return NodeResult.SUCCESS; } public override void ReadParameters(NodeDisplay display) { } public override ProgramNode Duplicate() { UntilNode duplicate = new UntilNode(); return duplicate; } public override void Setup(NodeDisplay display) { } public override string Save() { return $"Name: {DisplayText}"; } }