using Godot; using System.Collections.Generic; public static class LightHandler { public static List lights = new List(); public static void RedrawLights(Color color) { List availableLights = new List(); foreach (OmniLight3D light in lights) { if (!GodotObject.IsInstanceValid(light)) continue; light.LightColor = color; availableLights.Add(light); } lights = availableLights; } }