using Godot; using System; public partial class ItemDisplay : PanelContainer { [Export] public TextureRect texture; [Export] public RichTextLabel text; [Export] public RichTextLabel amount; public Item item; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }