using Godot; public class MoveNode : ProgramNode { public Vector3 startPosition; public Vector3I targetPosition; public MoveNode() { DisplayText = "Move"; } public override bool Execute(Robot robot, double delta) { Vector3 worldTarget = GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].Position; GD.Print(startPosition + "/" + worldTarget); startPosition = robot.Position; Vector3 direction = worldTarget - startPosition; robot.Translate(direction.Normalized() * (float)delta * GameData.robotSpeed); float distance = direction.Length(); if (distance < 0.1f) { robot.Position = worldTarget; return true; } return false; } public override void ReadParameters(NodeDisplay display) { HBoxContainer valueContainer = display.GetNode("./EditorDisplay/HBoxContainer/"); GD.Print(valueContainer.GetNode("./CoordinateX").Value); int posX = (int)valueContainer.GetNode("./CoordinateX").Value; int posY = (int)valueContainer.GetNode("./CoordinateY").Value; int posZ = (int)valueContainer.GetNode("./CoordinateZ").Value; targetPosition = new Vector3I(posX, posY, posZ); } public override ProgramNode Duplicate() { MoveNode duplicate = new MoveNode { targetPosition = targetPosition }; return duplicate; } }