public partial class GameData { //Amount of layers generated public static int ruinSize = 10; //Width+Height of layers public static int layerSize = 20; //Current layer the player wants to see public static int currentLayer = 0; //The layer that is currently visible public static int visibleLayer = 0; //Determines if the player can move the camera or not (Necessary for input and options menu) public static bool canMove = true; }