using Godot; public class HarvestNode : ProgramNode { public HarvestNode() { DisplayText = "Harvest"; } public override NodeResult Execute(Robot robot, double delta) { GD.Print("Harvest"); if (nextNode != null) { return nextNode.Execute(robot, delta); } else { return NodeResult.SUCCESS; } } public override void ReadParameters(NodeDisplay display) { // } public override ProgramNode Duplicate() { HarvestNode duplicate = new HarvestNode(); return duplicate; } }