using Godot; using System.Collections.Generic; using System.Text.Json.Serialization; public class ItemData { [JsonPropertyName("id")] public string Id { get; set; } [JsonPropertyName("inputs")] public List Inputs { get; set; } [JsonPropertyName("output")] public Ingredient Output { get; set; } [JsonPropertyName("workstation")] public string Workstation { get; set; } [JsonPropertyName("texture")] public string Texture { get; set; } [JsonPropertyName("research")] public string Research { get; set; } [JsonPropertyName("crafttime")] public double CraftTime { get; set; } [JsonPropertyName("stacksize")] public int StackSize { get; set; } }