using Godot; public partial class RobotDisplay : PanelContainer { [Export] public RichTextLabel listItem; [Signal] public delegate void OnRobotJumpToEventHandler(Robot robot); public Robot robot; public override void _Ready() { } public override void _Process(double delta) { } public void OnJumpToClicked() { EmitSignal(SignalName.OnRobotJumpTo, robot); } }