using Godot; public class WhileNode : ProgramNode { public Item selectedItem; public int amount; public string comparator; public WhileNode() { DisplayText = "While"; } public override NodeResult Execute(Robot robot, double delta) { if (selectedItem == null) { lastExecutionMessage = "No Item selected"; return NodeResult.FAILURE; } bool isConditionFulfilled = DetermineCondition(); return isConditionFulfilled? NodeResult.SUCCESS : NodeResult.CONDITIONFALSE; } private bool DetermineCondition() { int inventoryAmount = GameData.inventory.GetItemAmount(selectedItem.data.Id); switch (comparator) { case "is bigger than": return inventoryAmount > amount; case "is less than": return inventoryAmount < amount; case "is not": return inventoryAmount != amount; case "is less than or equal to": return inventoryAmount <= amount; case "is bigger than or equal to": return inventoryAmount >= amount; default: return inventoryAmount == amount; } } public override ProgramNode Duplicate() { WhileNode duplicate = new WhileNode() { selectedItem = selectedItem, amount = amount, comparator = comparator }; return duplicate; } public override string Save() { return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Comparator: {comparator}, Amount: {amount}"; } }