using Godot; public partial class MainMenu : Control { public void OnPlayPressed() { GameData.loadSaveOnStart = false; GetTree().ChangeSceneToFile("res://Scenes/Game.tscn"); } public void OnLoadPressed() { if (!SaveGameManager.SaveExists()) return; GameData.loadSaveOnStart = true; GetTree().ChangeSceneToFile("res://Scenes/Game.tscn"); } public void OnQuitPressed() { GetTree().Quit(); } }