using System; using Godot; public partial class NodeDisplay : PanelContainer { [Export] PanelContainer editorDisplay; [Export] public Button listDisplay; public ProgramNode node; public void SetNode(ProgramNode node) { this.node = node; } public void SetupUIElement() { } public override void _Ready() { } public override void _Process(double delta) { } public void ShowListDisplay() { editorDisplay.Visible = false; listDisplay.Visible = true; } public void ShowEditorDisplay() { editorDisplay.Visible = true; listDisplay.Visible = false; } }