using Godot; public class ElseNode : ProgramNode { public ElseNode() { DisplayText = "Else"; } public override NodeResult Execute(Robot robot, double delta) { return NodeResult.SUCCESS; } public override void ReadParameters(NodeDisplay display) { } public override ProgramNode Duplicate() { ElseNode duplicate = new ElseNode(); return duplicate; } public override void Setup(NodeDisplay display) { } public override string Save() { return $"Name: {DisplayText}"; } }