using Godot; using GodotSteam; public partial class SteamworksHandler : Node { public override void _Ready() { return; SteamInitExStatus status = Steam.SteamInitEx(false).Status; if (status != 0) { GD.Print("Steam not initialized!"); return; } GD.Print("Steam initialized!"); GD.Print("User: " + Steam.GetPersonaName()); } public override void _Process(double delta) { Steam.RunCallbacks(); } public override void _ExitTree() { Steam.SteamShutdown(); } }