using Godot; public class CraftNode : ProgramNode { public CraftNode() { DisplayText = "Craft"; } public override bool Execute(Robot robot, double delta) { GD.Print("Craft"); if (nextNode != null) { return nextNode.Execute(robot, delta); } else { return true; } } public override void ReadParameters(NodeDisplay display) { // } public override ProgramNode Duplicate() { CraftNode duplicate = new CraftNode(); return duplicate; } }