using System; using System.Collections.Generic; using Godot; public partial class GameData { public static bool debugMode = false; public static Random rand = new Random(seed); public static Layer[] map; public static int currentLayer = 0; public static int visibleLayer = 0; public static int lowestLayer = 0; public static bool canMove = true; public static int maxRobotCount = 1000; public static List robots = new List(); public static float robotSpeed = 20f; public static float tileWidth = 6; public static float tileHeight = 4; public static SortedDictionary availableItems = ResourceLoader.LoadItems(); public static Dictionary availableResearch = ResourceLoader.LoadResearch(); public static Color primaryColor = new Color("#276ac2"); public static Color lightColor = new Color("#7efff5"); public static int ruinSize = 10; public static int layerSize = 20; public static int seed = 12345; public static Inventory inventory = new Inventory(); }