using System.Collections.Generic; using Godot; public partial class GameData { //Current layer the player wants to see public static int currentLayer = 0; //The layer that is currently visible public static int visibleLayer = 0; //Determines if the player can move the camera or not (Necessary for input and options menu) public static bool canMove = true; public static int maxRobotCount = 1000; public static List robots = new List(); //--- PLAYER ADJUSTABLE VALUES --- //Color used in primary objects (e.g. Robots) public static Color primaryColor = new Color("#276ac2"); //Color used in lights public static Color lightColor = new Color("#7efff5"); //Amount of layers generated public static int ruinSize = 10; //Width+Height of layers public static int layerSize = 20; }