using Godot; using GodotSteam; public partial class SteamworksHandler : Node { [Export] private bool enableSteam = false; private bool isSteamInitialized = false; public override void _Ready() { if (!enableSteam) return; SteamInitExStatus status = Steam.SteamInitEx(false).Status; if (status != 0) { return; } isSteamInitialized = true; } public override void _Process(double delta) { if (!isSteamInitialized) return; Steam.RunCallbacks(); } public override void _ExitTree() { if (!isSteamInitialized) return; Steam.SteamShutdown(); } }