Files
2026-05-19 19:21:11 +02:00

87 lines
2.2 KiB
C#

using System;
using System.Diagnostics;
using Godot;
public partial class UIHandler
{
public void DisplayStats()
{
FPS.Text = Engine.GetFramesPerSecond().ToString() + " FPS";
DisplaySurvivalStats();
DisplayWorldStats();
DisplayLoseCondition();
}
private void DisplayRobotAlarm()
{
string messages = "";
if (GameData.survival.isDead)
{
messages += GameData.survival.currentStatus + "\r";
}
foreach (Robot robot in GameData.robots)
{
if (robot.currentMessage.Length > 0)
{
messages += $"{robot.Name}: {robot.currentMessage}\r";
}
}
robotAlarm.Visible = messages.Length > 0;
robotAlarm.TooltipText = messages;
}
private void DisplaySurvivalStats()
{
energyLabel.Text = $"Energy: {GameData.survival.energy:0}/{GameData.survival.maxEnergy:0}";
waterLabel.Text = $"Thirst: {GameData.survival.thirst:0}/{GameData.survival.maxThirst:0}";
hungerLabel.Text = $"Hunger: {GameData.survival.hunger:0}/{GameData.survival.maxHunger:0}";
survivalStatus.Text = GameData.survival.currentStatus;
survivalStatus.Modulate = GameData.survival.currentStatus.Contains("critical")
? UIStyle.GetWarningColor()
: Colors.White;
if (GameData.survival.isDead)
{
ShowGameOver();
}
}
private void DisplayWorldStats()
{
currentLayer.Text = $"Layer: {GameData.currentLayer + 1}/{GameData.ruinSize}";
deepestLayer.Text = $"Gate depth: {GameData.lowestLayer}";
if (GameData.lowestLayer == GameData.ruinSize)
{
unlockLayer.Visible = false;
return;
}
unlockLayer.TooltipText = "Gate requirements:\r" + GameData.map[GameData.lowestLayer].DisplayGateIngredients();
unlockLayer.Disabled = !GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1);
}
private void DisplayLoseCondition()
{
if (!GameData.HasNoRobotRecovery()) return;
ShowGameOver("No robots remain and no robot can be spawned from inventory.");
}
public void ShowGameOver()
{
ShowGameOver($"You died!\rReason: {GameData.survival.deathReason}\rBetter luck next time.");
}
public void ShowGameOver(string message)
{
if (gameOver.Visible) return;
gameOver.GetNode<RichTextLabel>("./VBoxContainer/Content").Text = $"[font_size=32]{message}\r";
gameOver.Show();
}
public void HideGameOver()
{
gameOver.Hide();
}
}