Files
RuinAdventurer/Scripts/UI/Common/UIHandler.cs
T

272 lines
6.5 KiB
C#

using System;
using System.Diagnostics;
using Godot;
public partial class UIHandler : Control
{
[Export] CodingWindow codingWindow;
[Export] RobotList robotList;
[Export] Camera3d mainCam;
[Export] Map map;
[Export] RichTextLabel FPS;
[Export] RichTextLabel RAM;
[Export] PanelContainer options;
[Export] Control uiContent;
[Export] PanelContainer menu;
[Export] PanelContainer inventory;
[Export] ResearchList researchList;
[Export] TextureRect robotAlarm;
[Export] RichTextLabel energyLabel;
[Export] RichTextLabel waterLabel;
[Export] RichTextLabel hungerLabel;
[Export] RichTextLabel survivalStatus;
[Export] RichTextLabel currentLayer;
[Export] RichTextLabel deepestLayer;
[Export] Button unlockLayer;
[Export] PanelContainer gameOver;
private bool receivedRobotJumpSignal = false;
private bool receivedRobotFollowSignal = false;
public override void _Ready()
{
UIStyle.Apply(this);
robotList.OnRobotJumpTo += OnRobotJumpTo;
robotList.OnRobotFollow += OnRobotFollow;
}
public override void _ExitTree()
{
robotList.OnRobotJumpTo -= OnRobotJumpTo;
robotList.OnRobotFollow -= OnRobotFollow;
}
public override void _Process(double delta)
{
DisplayStats();
DisplayRobotAlarm();
Control focused = GetViewport().GuiGetFocusOwner();
if (focused is LineEdit || focused is TextEdit)
return;
if (Input.IsActionJustPressed("map")) HandleMapButton();
if (Input.IsActionJustPressed("menu")) HandleMenuButton();
if (Input.IsActionJustPressed("robot_list")) HandleRobotListButton();
if (Input.IsActionJustPressed("inventory")) HandleInventoryButton();
if (Input.IsActionJustPressed("research")) HandleResearchButton();
}
public void HandleMenuButton()
{
OpenUIElement(menu);
GameData.isPaused = menu.Visible || options.Visible;
}
public void HandleMenu()
{
HandleMenuButton();
}
public void ShowOptions()
{
menu.Hide();
OpenUIElement(options);
GameData.isPaused = options.Visible;
}
public void HandleMapButton()
{
OpenUIElement(map);
if (map.Visible) map.ShowMap();
}
public void HandleRobotListButton()
{
receivedRobotFollowSignal = false;
receivedRobotJumpSignal = false;
OpenUIElement(robotList);
}
public void HandleInventoryButton()
{
OpenUIElement(inventory);
}
public void HandleResearchButton()
{
OpenUIElement(researchList);
if (researchList.Visible) researchList.SetupGraph();
}
public void DisplayStats()
{
FPS.Text = Engine.GetFramesPerSecond().ToString() + " FPS";
double memory = Process.GetCurrentProcess().WorkingSet64 / (1024 * 1024);
string memoryDisplay = memory > 1024 ? Math.Round(memory / 1024, 2).ToString() + " GB" : memory.ToString() + " MB";
RAM.Text = memoryDisplay;
DisplaySurvivalStats();
DisplayWorldStats();
DisplayLoseCondition();
}
public void ExitGame()
{
GetTree().ChangeSceneToFile("res://Scenes/MainMenu.tscn");
}
public void SaveGame()
{
SaveGameManager.SaveGame();
}
public void LoadGame()
{
if (!SaveGameManager.SaveExists()) return;
GameData.loadSaveOnStart = true;
GetTree().ChangeSceneToFile("res://Scenes/Game.tscn");
}
public void OpenUIElement(Control element)
{
SoundManager.PlayButton();
if (element.Visible)
{
element.Hide();
}
else
{
element.Show();
}
HideUIElements(element);
}
private void HideUIElements(Control element)
{
foreach (PanelContainer child in uiContent.GetChildren())
{
if (child == element) continue;
child.Visible = false;
}
if (element != menu && element != options)
{
GameData.isPaused = false;
}
}
private void DisplayRobotAlarm()
{
string messages = "";
if (GameData.survival.isDead)
{
messages += GameData.survival.currentStatus + "\r";
}
foreach (Robot robot in GameData.robots)
{
if (robot.currentMessage.Length > 0)
{
messages += $"{robot.Name}: {robot.currentMessage}\r";
}
}
robotAlarm.Visible = messages.Length > 0;
robotAlarm.TooltipText = messages;
}
private void OnRobotJumpTo(Robot robot)
{
if (receivedRobotJumpSignal) return;
receivedRobotJumpSignal = true;
mainCam.Position = new Vector3(robot.Position.X, mainCam.Position.Y, robot.Position.Z + 3f);
codingWindow.SetRobot(robot);
OpenUIElement(codingWindow);
}
private void OnRobotFollow(Robot robot)
{
if (receivedRobotFollowSignal) return;
receivedRobotFollowSignal = true;
mainCam.Follow(robot);
}
private void DisplaySurvivalStats()
{
energyLabel.Text = $"Energy: {GameData.survival.energy:0}/{GameData.survival.maxEnergy:0}";
waterLabel.Text = $"Water: {GameData.survival.thirst:0}/{GameData.survival.maxThirst:0}";
hungerLabel.Text = $"Food: {GameData.survival.hunger:0}/{GameData.survival.maxHunger:0}";
survivalStatus.Text = GameData.survival.currentStatus;
survivalStatus.Modulate = GameData.survival.currentStatus.Contains("critical")
? UIStyle.GetWarningColor()
: Colors.White;
if (GameData.survival.isDead)
{
ShowGameOver();
}
}
private void DisplayWorldStats()
{
currentLayer.Text = $"Layer: {GameData.currentLayer + 1}/{GameData.ruinSize}";
deepestLayer.Text = $"Gate depth: {GameData.lowestLayer}";
if (GameData.lowestLayer == GameData.ruinSize)
{
unlockLayer.Visible = false;
return;
}
unlockLayer.TooltipText = "Gate requirements:\r" + GameData.map[GameData.lowestLayer].DisplayGateIngredients();
unlockLayer.Disabled = !GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1);
}
private void DisplayLoseCondition()
{
if (!GameData.HasNoRobotRecovery()) return;
ShowGameOver("No robots remain and no robot can be spawned from inventory.");
}
public void UnlockLayer()
{
if (GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1))
{
int openedLayer = GameData.lowestLayer;
foreach (Ingredient ingredient in GameData.map[GameData.lowestLayer].gateIngredients)
{
GameData.inventory.RemoveItem(ingredient.Item, ingredient.Amount);
}
GameData.lowestLayer++;
World world = GetNodeOrNull<World>("/root/Main/World");
if (world != null)
{
world.OpenGate(openedLayer);
}
if (GameData.lowestLayer == GameData.ruinSize)
{
gameOver.Show();
}
}
}
public void ShowGameOver()
{
ShowGameOver($"You died!\rReason: {GameData.survival.deathReason}\rBetter luck next time.");
}
public void ShowGameOver(string message)
{
if (gameOver.Visible) return;
gameOver.GetNode<RichTextLabel>("./VBoxContainer/Content").Text = $"[font_size=32]{message}\r";
gameOver.Show();
}
public void HideGameOver()
{
gameOver.Hide();
}
}