Files
RuinAdventurer/Scripts/DSL/Nodes/MoveNode.cs
T

85 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using Godot;
public class MoveNode : ProgramNode
{
public Vector3 startPosition;
public Vector3I targetPosition;
public List<Vector3> pathPoints;
public MoveNode()
{
DisplayText = "Move";
}
public override NodeResult Execute(Robot robot, double delta)
{
pathPoints ??= [.. Pathfinding.GetPath(Pathfinding.GetClosestStartPoint(robot.Position), targetPosition)];
if (pathPoints.Count <= 0)
{
lastExecutionMessage = "No path available";
return NodeResult.FAILURE;
}
startPosition = robot.Position;
Vector3 target = pathPoints[0] - startPosition;
float distance = target.Length();
if (distance < 0.1f)
{
robot.Position = pathPoints[0];
Vector3I mapIndex = Pathfinding.GetClosestStartPoint(robot.Position);
Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
if (!tile.wasVisited)
{
tile.wasVisited = true;
tile.ContentNode.Visible = true;
}
pathPoints.Remove(pathPoints[0]);
if (pathPoints.Count <= 0)
{
lastExecutionMessage = "";
return NodeResult.SUCCESS;
}
lastExecutionMessage = "";
return NodeResult.RUNNING;
}
Vector3 direction = target / distance;
Vector3 lookDirection = new Vector3(direction.X, 0, direction.Z);
if (lookDirection.Length() > 0.1f)
{
robot.LookAt(robot.GlobalPosition + lookDirection, Vector3.Up);
}
robot.GlobalPosition += direction * (float)delta * GameData.robotSpeed;
return NodeResult.RUNNING;
}
public override void ReadParameters(NodeDisplay display)
{
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
int posX = (int)valueContainer.GetNode<SpinBox>("./CoordinateX").Value;
int posY = (int)valueContainer.GetNode<SpinBox>("./CoordinateY").Value;
int posZ = (int)valueContainer.GetNode<SpinBox>("./CoordinateZ").Value;
targetPosition = new Vector3I(posX, posY, posZ);
}
public override ProgramNode Duplicate()
{
MoveNode duplicate = new MoveNode
{
targetPosition = targetPosition
};
return duplicate;
}
public override void Setup(NodeDisplay display)
{
//Currently does nothing
}
public override string Save()
{
return $"Name: {DisplayText}, Position: ({targetPosition.X}|{targetPosition.Y}|{targetPosition.Z})";
}
}