Files
RuinAdventurer/Scripts/UI/Robots/RobotDisplay.cs
T
2026-05-11 19:37:28 +02:00

33 lines
768 B
C#

using Godot;
public partial class RobotDisplay : PanelContainer
{
[Export] public RichTextLabel listItem;
[Export] public RichTextLabel currentScript;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
[Signal]
public delegate void OnRobotFollowEventHandler(Robot robot);
public Robot robot;
public override void _Process(double delta)
{
string programName = robot.currentProgram ?? "";
string status = $"{programName} | Heat {robot.heat:0}% | Maintenance {robot.maintenance:0}%";
if (status != currentScript.Text)
{
currentScript.Text = status;
}
}
public void OnJumpToClicked()
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
}
public void OnFollowToClicked()
{
EmitSignal(SignalName.OnRobotFollow, robot);
}
}