Files
RuinAdventurer/Scripts/Helpers/UIHandler.cs
T

20 lines
376 B
C#

using Godot;
public partial class UIHandler : Control
{
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("codingwindow"))
{
GetNode<Panel>("./CodingWindow").Visible = !GetNode<Panel>("./CodingWindow").Visible;
}
}
}