Files
RuinAdventurer/Scripts/DSL/NodeDisplay.cs
T

42 lines
589 B
C#

using System;
using Godot;
public partial class NodeDisplay : PanelContainer
{
[Export] PanelContainer editorDisplay;
[Export] public Button listDisplay;
public ProgramNode node;
public void SetNode(ProgramNode node)
{
this.node = node;
}
public void SetupUIElement()
{
}
public override void _Ready()
{
}
public override void _Process(double delta)
{
}
public void ShowListDisplay()
{
editorDisplay.Visible = false;
listDisplay.Visible = true;
}
public void ShowEditorDisplay()
{
editorDisplay.Visible = true;
listDisplay.Visible = false;
}
}