49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class ResourceLoader
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{
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public static PackedScene LoadLayerPrefab()
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{
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return GD.Load<PackedScene>($"res://Prefabs/Layer.tscn");
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}
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public static PackedScene LoadRobotPrefab()
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{
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return GD.Load<PackedScene>($"res://Prefabs/Robot.tscn");
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}
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public static PackedScene LoadProgramNodePrefab()
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{
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return GD.Load<PackedScene>($"res://Prefabs/ProgramNode.tscn");
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}
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public static Dictionary<string, MeshInstance3D> LoadTiles()
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{
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Dictionary<string, MeshInstance3D> tileMeshes = new Dictionary<string, MeshInstance3D>();
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PackedScene tileCollection = GD.Load<PackedScene>($"res://Assets/Objects/Tiles.glb");
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Node root = tileCollection.Instantiate();
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foreach (MeshInstance3D child in root.GetChildren())
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{
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tileMeshes.Add(child.Name.ToString().ToLower(), child);
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}
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return tileMeshes;
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}
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public static Dictionary<string, MeshInstance3D> LoadDecorations()
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{
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Dictionary<string, MeshInstance3D> decorationMeshes = new Dictionary<string, MeshInstance3D>();
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PackedScene decorationCollection = GD.Load<PackedScene>($"res://Assets/Objects/Decorations.glb");
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Node root = decorationCollection.Instantiate();
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foreach (MeshInstance3D child in root.GetChildren())
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{
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decorationMeshes.Add(child.Name.ToString().ToLower(), child);
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}
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return decorationMeshes;
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}
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}
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