Files
RuinAdventurer/Scripts/DSL/CodingWindow.cs
T

92 lines
1.8 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class CodingWindow : PanelContainer
{
[Export] VBoxContainer codeBlocks;
[Export] VBoxContainer editorWindow;
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotClickedEventHandler(Robot robot);
public Dictionary<ProgramNode, PackedScene> DSLNodes;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
DSLNodes = ResourceLoader.LoadDSLNodes();
GenerateCodingBlocks();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("codingwindow"))
{
Visible = !Visible;
GameData.canMove = !Visible;
if (Visible)
{
ReloadRobots();
}
}
}
//Move, Harvest, Craft
public void GenerateCodingBlocks()
{
Button button;
foreach (ProgramNode node in DSLNodes.Keys)
{
button = new Button
{
Text = node.DisplayText,
Name = node.DisplayText
};
button.Pressed += () =>
{
editorWindow.AddChild(DSLNodes[node].Instantiate());
};
codeBlocks.AddChild(button);
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
Button button;
foreach (Robot robotObject in GameData.robots)
{
button = new Button
{
Text = robotObject.Name,
Name = robotObject.Name
};
button.Pressed += () =>
{
EmitSignal(SignalName.OnRobotClicked, robotObject);
};
robotList.AddChild(button);
}
}
public void ClearWindow()
{
foreach (Node node in editorWindow.GetChildren())
{
editorWindow.RemoveChild(node);
node.QueueFree();
}
}
public void CompileProgram()
{
}
}