Files
RuinAdventurer/Scripts/Helpers/LightHandler.cs
T

15 lines
295 B
C#

using Godot;
using System.Collections.Generic;
public class LightHandler
{
public static List<OmniLight3D> lights = new ();
public static void RedrawLights(Color color)
{
foreach(OmniLight3D light in lights)
{
light.LightColor = color;
}
}
}