Files
RuinAdventurer/Scripts/DSL/Nodes/WhileNode.cs
T

64 lines
1.5 KiB
C#

using Godot;
using System.Collections.Generic;
public class WhileNode : ProgramNode
{
public Item selectedItem;
public int amount;
public string comparator;
public WhileNode()
{
DisplayText = "While";
}
public override NodeResult Execute(Robot robot, double delta)
{
if (selectedItem == null)
{
lastExecutionMessage = "No Item selected";
return NodeResult.FAILURE;
}
bool isConditionFulfilled = DetermineCondition();
return isConditionFulfilled ? NodeResult.SUCCESS : NodeResult.CONDITIONFALSE;
}
private bool DetermineCondition()
{
int inventoryAmount = GameData.inventory.GetItemAmount(selectedItem.data.Id);
return comparator switch
{
"is bigger than" => inventoryAmount > amount,
"is less than" => inventoryAmount < amount,
"is not" => inventoryAmount != amount,
"is less than or equal to" => inventoryAmount <= amount,
"is bigger than or equal to" => inventoryAmount >= amount,
_ => inventoryAmount == amount
};
}
public override ProgramNode Duplicate()
{
WhileNode duplicate = new WhileNode()
{
selectedItem = selectedItem,
amount = amount,
comparator = comparator
};
return duplicate;
}
public override string Save()
{
return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Comparator: {comparator}, Amount: {amount}";
}
public override void SetNextNode(
List<Godot.Collections.Dictionary> connections,
Dictionary<StringName, ProgramNode> availableNodes
)
{
SetBranchNodes(connections, availableNodes);
}
}