Files
RuinAdventurer/Scripts/Core/FileHandler.cs
T
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00

89 lines
2.1 KiB
C#

using System.Collections.Generic;
using Godot;
public class FileHandler
{
private const string ScriptDirectory = "user://scripts";
private const string ScriptExtension = ".dsl";
public static void CreateScriptDirectory()
{
DirAccess.MakeDirRecursiveAbsolute(ScriptDirectory);
}
public static void SaveProgram(string filename, string content)
{
CreateScriptDirectory();
string path = GetProgramPath(filename);
FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
file.StoreString(content);
}
public static List<string> LoadProgramNames()
{
CreateScriptDirectory();
List<string> programs = new List<string>();
DirAccess dir = DirAccess.Open(ScriptDirectory);
if (dir == null)
{
return programs;
}
dir.ListDirBegin();
while (true)
{
string fileName = dir.GetNext();
if (fileName == "")
break;
if (!dir.CurrentIsDir() && fileName.EndsWith(ScriptExtension))
{
programs.Add(fileName.Replace(ScriptExtension, ""));
}
}
dir.ListDirEnd();
return programs;
}
public static string LoadProgram(string name)
{
CreateScriptDirectory();
string path = GetProgramPath(name);
if (!FileAccess.FileExists(path))
{
return "";
}
FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
return file.GetAsText();
}
public static bool DeleteProgram(string name)
{
CreateScriptDirectory();
string path = GetProgramPath(name);
if (!FileAccess.FileExists(path))
{
return false;
}
DirAccess dir = DirAccess.Open(ScriptDirectory);
if (dir == null)
{
return false;
}
return dir.Remove($"{name}{ScriptExtension}") == Error.Ok;
}
private static string GetProgramPath(string filename)
{
return $"{ScriptDirectory}/{filename}{ScriptExtension}";
}
}