84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
using Godot;
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using System.Collections.Generic;
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public class IfNode : ProgramNode
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{
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public Item selectedItem;
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public int amount;
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public string comparator;
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public IfNode()
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{
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DisplayText = "If";
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}
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public override NodeResult Execute(Robot robot, double delta)
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{
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if (selectedItem == null)
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{
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lastExecutionMessage = "No Item selected";
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return NodeResult.FAILURE;
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}
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bool isConditionFulfilled = DetermineCondition();
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return isConditionFulfilled? NodeResult.SUCCESS : NodeResult.CONDITIONFALSE;
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}
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private bool DetermineCondition()
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{
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int inventoryAmount = GameData.inventory.GetItemAmount(selectedItem.data.Id);
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switch (comparator)
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{
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case "is bigger than":
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return inventoryAmount > amount;
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case "is less than":
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return inventoryAmount < amount;
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case "is not":
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return inventoryAmount != amount;
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case "is less than or equal to":
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return inventoryAmount <= amount;
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case "is bigger than or equal to":
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return inventoryAmount >= amount;
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default:
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return inventoryAmount == amount;
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}
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}
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public override ProgramNode Duplicate()
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{
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IfNode duplicate = new IfNode()
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{
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selectedItem = selectedItem,
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amount = amount,
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comparator = comparator
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};
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return duplicate;
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}
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public override string Save()
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{
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return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Comparator: {comparator}, Amount: {amount}";
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}
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public override void SetNextNode(
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List<Godot.Collections.Dictionary> connections,
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Dictionary<StringName, ProgramNode> availableNodes
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)
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{
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nextNode = null;
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NegativeNode = null;
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foreach (Godot.Collections.Dictionary connection in connections)
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{
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int port = (int)connection["from_port"];
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ProgramNode connectedNode = GetConnectedNode(connection, availableNodes);
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if (port == 0)
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{
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nextNode = connectedNode;
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}
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else
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{
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NegativeNode = connectedNode;
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}
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}
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}
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}
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