Files
RuinAdventurer/Scripts/DSL/Nodes/HarvestNode.cs
T

52 lines
1.3 KiB
C#

using Godot;
public class HarvestNode : ProgramNode
{
public HarvestNode()
{
DisplayText = "Harvest";
}
public override NodeResult Execute(Robot robot, double delta)
{
Vector3I mapIndex = Pathfinding.GetClosestStartPoint(robot.Position);
Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
if (!tile.containsResource)
{
lastExecutionMessage = "No resource on this tile";
return NodeResult.FAILURE;
}
if (!tile.resource.CanExtract())
{
lastExecutionMessage = "Resource is depleted and not endless";
return NodeResult.SUCCESS;
}
if (tile.resource.Extract(delta))
{
if (!GameData.inventory.AddItem(new Item {data = tile.resource.item}, 1))
{
lastExecutionMessage = "Not enough space";
return NodeResult.FAILURE;
}
}
return NodeResult.RUNNING;
}
public override void ReadParameters(NodeDisplay display)
{
//Currently does nothing
}
public override ProgramNode Duplicate()
{
HarvestNode duplicate = new HarvestNode();
return duplicate;
}
public override void Setup(NodeDisplay display)
{
//Currently does nothing
}
}