Files
RuinAdventurer/Scripts/DSL/Nodes/ForNode.cs
T
2026-05-09 20:29:10 +02:00

49 lines
1018 B
C#

using Godot;
public class ForNode : ProgramNode
{
public int amountExecuted;
public int amount;
public ForNode()
{
DisplayText = "For";
}
public override NodeResult Execute(Robot robot, double delta)
{
bool isConditionFulfilled = DetermineCondition();
amountExecuted++;
return isConditionFulfilled? NodeResult.SUCCESS : NodeResult.CONDITIONFALSE;
}
private bool DetermineCondition()
{
return amountExecuted < amount;
}
public override void ReadParameters(NodeDisplay display)
{
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/VBoxContainer/Values");
amount = (int)valueContainer.GetNode<SpinBox>("./Amount").Value;
}
public override ProgramNode Duplicate()
{
ForNode duplicate = new ForNode()
{
amount = amount,
amountExecuted = 0
};
return duplicate;
}
public override void Setup(NodeDisplay display)
{
}
public override string Save()
{
return $"Name: {DisplayText}, AmountExecuted: {amountExecuted}, Amount: {amount}";
}
}