Files
RuinAdventurer/Scripts/World/LightHandler.cs
T

23 lines
461 B
C#

using Godot;
using System.Collections.Generic;
public static class LightHandler
{
public static List<OmniLight3D> lights = new List<OmniLight3D>();
public static void RedrawLights(Color color)
{
List<OmniLight3D> availableLights = new List<OmniLight3D>();
foreach (OmniLight3D light in lights)
{
if (!GodotObject.IsInstanceValid(light)) continue;
light.LightColor = color;
availableLights.Add(light);
}
lights = availableLights;
}
}