41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Godot;
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using static GameData;
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public partial class Camera3d : Camera3D
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{
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[Export] public float Speed = 7.5f;
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[Export] public float MouseSensitivity = 0.2f;
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[Export] public float ScrollStrength = 5.0f;
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private Vector2 _mouseDelta;
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public override void _Process(double delta)
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{
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float d = (float)delta;
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var rotation = RotationDegrees;
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rotation.X = Mathf.Clamp(rotation.X, -90f, 90f);
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RotationDegrees = rotation;
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_mouseDelta = Vector2.Zero;
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Vector3 direction = Vector3.Zero;
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if (Input.IsActionPressed("move_forward")&& Position.Z > 0) direction += Transform.Basis.Z;
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if (Input.IsActionPressed("move_backward")&& Position.Z < layerSize * 4) direction -= Transform.Basis.Z;
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if (Input.IsActionPressed("move_left") && Position.X > 0) direction -= Transform.Basis.X;
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if (Input.IsActionPressed("move_right") && Position.X < layerSize * 4) direction += Transform.Basis.X;
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if (direction != Vector3.Zero)
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{
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direction = direction.Normalized() * (Speed + 3 * Mathf.Log(Position.Y) + 1) * d;
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Translate(direction);
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}
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if (Input.IsActionJustPressed("zoom_in") && Position.Y > 10)
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Translate(Transform.Basis.Y * ScrollStrength);
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if (Input.IsActionJustPressed("zoom_out") && Position.Y < 50)
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Translate(-Transform.Basis.Y * ScrollStrength);
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}
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}
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