Files
RuinAdventurer/Scripts/Robot/RobotList.cs
T

49 lines
1.1 KiB
C#

using Godot;
using System;
public partial class RobotList : PanelContainer
{
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
public PackedScene robotDisplayPrefab;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
robotDisplayPrefab = ResourceLoader.LoadRobotDisplay();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("robot_list"))
{
Visible = !Visible;
if (Visible) ReloadRobots();
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
RobotDisplay display;
foreach (Robot robotObject in GameData.robots)
{
display = robotDisplayPrefab.Instantiate<RobotDisplay>();
display.robot = robotObject;
display.listItem.Text = robotObject.Name;
display.OnRobotJumpTo += (robot) =>
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
Visible = false;
};
robotList.AddChild(display);
}
}
}