Files
RuinAdventurer/Scripts/Gameplay/Crafting/Inventory.cs
T

61 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
public class Inventory
{
public List<Item> items = new List<Item>();
public int maxInventorySize = 8;
public event EventHandler OnInventoryUpdate;
public bool AddItem(Item item, int amount)
{
Item inventoryItem = items.Find(x => x.data.Id == item.data.Id && x.currentAmount + amount <= x.data.StackSize);
if (inventoryItem != null)
{
inventoryItem.currentAmount += amount;
NotifyInventoryChanged();
return true;
}
if (items.Count < maxInventorySize)
{
items.Add(item);
items[items.Count - 1].currentAmount += amount;
NotifyInventoryChanged();
return true;
}
return false;
}
public bool CanCraft(List<Ingredient> neededIngredients, int amount)
{
foreach (Ingredient ingredient in neededIngredients)
{
Item item = items.Find(x => x.data.Id == ingredient.Item && x.currentAmount >= ingredient.Amount * amount);
if (item == null)
{
return false;
}
}
return true;
}
public void RemoveItem(string id, int amount)
{
Item item = items.Find(x => x.data.Id == id && x.currentAmount >= amount);
if (item != null)
{
item.currentAmount -= amount;
NotifyInventoryChanged();
}
}
private void NotifyInventoryChanged()
{
OnInventoryUpdate?.Invoke(this, EventArgs.Empty);
}
}