Files
RuinAdventurer/Scripts/Gameplay/Research/Research.cs
T

41 lines
1.0 KiB
C#

public class Research
{
public ResearchData data;
public double elapsedResearchTime = 0;
public bool paidResources = false;
public ResearchState state;
public Research(ResearchData data)
{
this.data = data;
state = ResearchState.UNDEFINED;
}
public ResearchResult Execute(double delta)
{
if (!paidResources)
{
foreach (Ingredient ingredient in data.Inputs)
{
GameData.inventory.RemoveItem(ingredient.Item, ingredient.Amount);
}
paidResources = true;
}
elapsedResearchTime += delta;
if (elapsedResearchTime >= data.CraftTime)
{
state = ResearchState.RESEARCHED;
return ResearchResult.FINISHED;
}
return ResearchResult.RESEARCHING;
}
public static string GetReadableName(string input)
{
string noUnderscore = input.Replace("_", " ").ToLower();
return char.ToUpper(noUnderscore[0]) + noUnderscore.Substring(1);
}
}