46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Godot;
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public class MoveNode : ProgramNode
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{
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public Vector3 startPosition;
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public Vector3I targetPosition;
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public MoveNode()
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{
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DisplayText = "Move";
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}
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public override bool Execute(Robot robot, double delta)
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{
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Vector3 worldTarget = GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].Position;
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GD.Print(startPosition + "/" + worldTarget);
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startPosition = robot.Position;
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Vector3 direction = worldTarget - startPosition;
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robot.Translate(direction.Normalized() * (float)delta * GameData.robotSpeed);
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float distance = direction.Length();
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if (distance < 0.1f)
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{
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robot.Position = worldTarget;
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return true;
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}
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return false;
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}
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public override void ReadParameters(NodeDisplay display)
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{
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HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
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GD.Print(valueContainer.GetNode<SpinBox>("./CoordinateX").Value);
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int posX = (int)valueContainer.GetNode<SpinBox>("./CoordinateX").Value;
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int posY = (int)valueContainer.GetNode<SpinBox>("./CoordinateY").Value;
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int posZ = (int)valueContainer.GetNode<SpinBox>("./CoordinateZ").Value;
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targetPosition = new Vector3I(posX, posY, posZ);
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}
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public override ProgramNode Duplicate()
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{
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MoveNode duplicate = new MoveNode
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{
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targetPosition = targetPosition
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};
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return duplicate;
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}
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} |