Files
RuinAdventurer/Scripts/DSL/Nodes/UntilNode.cs
T

33 lines
505 B
C#

using Godot;
public class UntilNode : ProgramNode
{
public UntilNode()
{
DisplayText = "Until";
}
public override NodeResult Execute(Robot robot, double delta)
{
return NodeResult.SUCCESS;
}
public override void ReadParameters(NodeDisplay display)
{
}
public override ProgramNode Duplicate()
{
UntilNode duplicate = new UntilNode();
return duplicate;
}
public override void Setup(NodeDisplay display)
{
}
public override string Save()
{
return $"Name: {DisplayText}";
}
}