Files
RuinAdventurer/Scripts/Robot/RobotDisplay.cs
T

29 lines
564 B
C#

using System.Collections.Generic;
using Godot;
public partial class RobotDisplay : PanelContainer
{
[Export] public RichTextLabel listItem;
[Export] public RichTextLabel currentScript;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
public Robot robot;
public override void _Ready()
{
}
public override void _Process(double delta)
{
if (robot.currentProgram != currentScript.Text)
{
currentScript.Text = robot.currentProgram;
}
}
public void OnJumpToClicked()
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
}
}