Files
RuinAdventurer/Scripts/Helpers/UIHandler.cs
T

23 lines
446 B
C#

using Godot;
public partial class UIHandler : Control
{
public override void _Ready()
{
GetNode<ColorPickerButton>("./MainUI/HeaderContainer/Header/LightColor").Color = GameData.lightColor;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void ChangeColor(Color color)
{
GameData.lightColor = color;
LightHandler.RedrawLights(color);
}
}